Who is the best companion in Fallout 4? Best Fallout 4 followers, ranked
Companions have always been a staple of the Fallout series, as traversing the Wasteland alone is a daunting enough prospect. In Fallout 4, there are around 14 companions, not counting the many new dogs and your customizable robot at the end of Automatron. We will be including the newest addition to the follow list, Old Longfellow, thanks to the new Far Harbor DLC. Buch which of these companions in Fallout 4 is the best? In this list we will decide which person/mutant/synth is worth the time to bring to Common Wealth and which one to leave back in Sanctuary. Basically best Fallout 4 companions in the game.
When we made this list, we didn’t just base our selection on personality alone, although that is a definite factor. After all, nothing is worse than wandering the vast world of Fallout 4 without anyone interesting to talk to or receive information from. We’ll also consider the perks of your companions and combat prowess, as these can make or break certain character builds. Finally, this list will consider their story and whether they offer us any personal quests to participate in. Obviously, everyone will have their preferred character to run with, but these are the Fallout 4 companions we just couldn’t leave home without.
X6-88 is one of the later companions you can get and he really isn’t worth the effort. His perks don’t help much and the guy is pretty boring in general. His 1980s The Running Man outfit doesn’t really help either.
14. Piper Wright
Yeah, does Piper ever stop talking!? This feisty reporter is one of the former companions you meet on your journey, and she’s doing well at best. Her Gift of Gab perk is completely underwhelming unless you’re running a heavy Charisma build.
13. Dog meat
As adorable as Dogmeat can be, he is completely useless in battle. While his perk helps, the only good thing about him is that the Lone Wanderer skill still activates with him. Otherwise, he is good at dying, attracting unnecessary attention and setting traps.
12. Preston Garvey
Preston’s advantage isn’t really that bad when you look at it since you’re constantly outnumbered in Fallout 4. That said, Preston just isn’t as compelling or interesting as some of the other companions. Maybe if he didn’t nag you to death about settlement, he’d be a little more tolerable.
11. Old Longfellow
The newest companion in the Fallout world, Old Longfellow, is very useful for the long Harbor DLC… and that’s about it. If his perk wasn’t so situational, he’d be a companion I’d take out every time. But he’s really only needed if you’re doing a Mirelurk-heavy mission.
10. Paladin Dance
Before we start, no, having Power Armor doesn’t inherently make him better than the others. You can put all human companions in Power Amor, Dance is not special. Is his damage increase for ghouls and synths really that big of a deal? He’s only taller than the other companions because his time with you is actually interesting.
Yes, he looks absolutely stunning in a bowler hat, but as Longfellow, his advantage is quite situational. If you do the Automatron DLC, Codsworth’s damage increase is amazing. Outside of this mission line? Meh. At least he can say my name right?
Deacon is up so high for two reasons. First, his big boost to stealth damage is very useful and works with almost any build. The other is that the guy is quite entertaining and clearly a master of disguise.
While her healing perk is very useful, Curie ranks so high because her quest line is really fascinating. Watching her grapple with the concept of mortality and what it means to be a robot is truly one of Fallout 4’s most compelling stories.
6. John Hancock
Hancock’s journey skating alone with you is interesting. Although he may be a criminal at heart, his dark humor and complicated morals make him a more developed character than the others. Unfortunately, his perk is basically useless in all areas except The Glowing Sea.
5. Robert McCready
MacCready gets some extra brownie points for being in Fallout 3, as seeing his transformation was kind of shocking… Then again, everyone in LIttle Lamplight is a jerk. His bonus to your hit chance in VATS is also very useful, as 99% of the time the head is where you should be aiming.
Strong is just a villain. His ability to tank damage and dish it out is incredibly useful. This combined with the Bezerk perks make him a great damage trap. While Strong may not have a quest of his own, his humor and the almost welcoming way he talks to you make him unforgettable. It’s like venturing out with a child, a big sledgehammer-wielding radiation-induced child. Even if he doesn’t understand the fine art of computer hacking.
Ada may not be the most interesting of companions, but her customization options make her very useful. Being able to spec her to compliment your specific build is very useful. Since she can pick locks, hack computers or just become a death machine, Ada gets a good placement.
While Cait’s perk may not always activate, you’ll be damn glad when it does. However, what puts her at number two is that she has the best companion mission in the game. The character arc she goes through is a really compelling one and casts her in a whole new light… Also Cait is a monster with a shotgun so that’s always nice.
1. Nick Valentine
Cait may have one of the best single missions in Fallout 4, but Nick has entire narrative arcs. Even though he’s a synth, the amount of heart and emotional moments we get from him is truly amazing. Although he is not only number one because of how much depth he has, but his skills as well. His perks may not shape the battlefield, but it is extremely useful for would-be hackers. Or you can just have him hack the terminals instead of dumping your skill points into that perk! Nick is also quite handy in a fight, and since he’s a synth, he’s pretty much immune to anything with radiation damage. Valentine is the person we always want with us on the road.
That’s all it takes! That’s our definitive list of best Fallout 4 companions. Leave your favorites in the comments below!