Ubisoft should rethink its approach to Far Cry, like it did with Assassin’s Creed

Ubisoft should rethink its approach to Far Cry, like it did with Assassin’s Creed

Ubisoft is going through a difficult update right now, and it’s the perfect time to change its approach to Far Cry, just like it did with Assassin’s Creed.

Ubisoft is going through a bit of a difficult update right now. With Ubisoft’s 2022 outlook not quite meeting the company’s lofty sales expectations, the publisher has decided to undergo some internal shake-ups, with the biggest news being the cancellation of three unannounced games and another delay for Skull and bones, which seems doomed now. But while the company can continue to wipe the slate clean, its biggest properties are where the money is, and Far Cry is in desperate need of reinvention.


Debuted in 2004, Far Cry has been one of Ubisoft’s best-selling franchises for nearly two decades now, rivaled only by the juggernaut that is Assassin’s Creed franchise. But while Assassin’s Creed has changed and adapted over the years, with one major shift occurring with the release of Assassin’s Creed Origins in 2017 Far Cry series has been pretty much the same for about a decade, and it’s time for Ubisoft to change that.

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Why Ubisoft Should Reinvent Far Cry Grames

vaas and team in Far Cry 3

The first Far Cry the game may not have been the biggest seller of the franchise, but it was a solid starting point, with players encouraged to explore the game’s island in a non-linear fashion. Far Cry 2 took this to the next level, introducing a variety of side activities that could be tackled at any time. But Far Cry 3 is where the franchise really cemented its grip on the open-world FPS genre. Giving players an entire island to explore, with outposts to take down, weapons to unlock, items to craft and many side quests, Far Cry 3 revolutionized the open world FPS in 2012, but the franchise has barely progressed since.

It’s been almost 11 years since one of the best Far Cry game was released in the form of Far Cry 3and despite three mainline entries launching since then, and several spinoffs, have Far Cry the formula has remained largely unchanged. Players are still dropped into an open world and given free rein over the map, with outposts that require building, items to craft, and tons of NPCs with many side quests to complete. The only things that really changed are each open world setting and the size of the map. For a while, this formula was Ubisoft’s signature brand on the industry, and quickly became the reason fans picked up its open-world titles. But over the past few years, the general perception of these games has changed, and fans are desperate for something new.

Almost exactly the same thing happened to Assassin’s Creed franchise. The first 2007 game was a pretty big hit for Ubisoft, and the 2009 sequel improved on its predecessor in some pretty big ways, creating a formula that would remain largely unchanged for years. Assassin’s Creed 2, brotherhood, Revelations, Assassin’s Creed 3and Black flag all share the same essential DNA, and while each entry brought its own unique setting, protagonist, and some new features to the table, they were all pretty much the same game just repeated for five years in a row.

In 2015, however, Ubisoft took Assassin’s Creed franchise back to the drawing board in an attempt to reinvent the franchise. The final product was Assassin’s Creed Origins, a game that still retained the essence and core narrative of the original series, but turned the gameplay on its head. Instead of emphasizing stealth and counterattack combat, Assassin’s Creed Origins emphasized hack-and-slash gameplay while also introducing a deep thieving system. This formula has then transferred to each Assassin’s Creed published since. While this reinvention has been quite divisive, it has kept the franchise fresh and relevant, and there is no real alternative to Far Cry At this point. If Ubisoft wants to keep Far Cry franchise alive, then it needs to do something drastic with it.

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