This week, 3D artist Edward McEvenue animates ‘In the NVIDIA Studio’

This week, 3D artist Edward McEvenue animates ‘In the NVIDIA Studio’

Editor’s note: This post is part of our weekly magazine In NVIDIA Studio series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how NVIDIA Studio technology improves creative workflows. We also deep dive again GeForce RTX 40 series GPU features, technologies and resources and how they dramatically accelerate content creation.

3D artist Edward McEvenue shares his imaginative holiday-themed short film The Great Candy Inquisition this week In NVIDIA Studio. The artist, recently featured this spring Meet the omnivore series, creating the film using Autodesk 3ds Max, Houdini, Adobe Substance 3D and Unreal Engine – as well as the NVIDIA Omniverse Create app.

Additionally, NVIDIA artist Michael Johnson brings holiday cheer with several winter-themed artworks built in Omniverse Create.

Santa came early with creative app upgrades and optimizations, as video editing app Filmora added NVIDIA AV1 support for dual encoders with GeForce RTX 40 series GPUs, cutting export times in half.

Technology company CORSAIR’s iCUE software release 4.31 enabled NVIDIA Broadcast integration, unlocking Noise reduction and Cancellation of Rome Echo features in systems powered by RTX 40 series GPUs.

Get into the holiday spirit with incredible winter art in the latest “Studio Standouts,” featuring pieces from the #WinterArtChallenge.

There’s still time to enter by sharing winter-themed art on Instagram, Twitter or Facebook for a chance to be featured on NVIDIA Studios’ social media channels. Remember to tag #WinterArtChallenge to join.

Hide your candy

The Great Candy Inquisition is a whimsical short film full of childlike wonder. Jealous that children often only want candy, the toy reindeer, nutcrackers and other animated characters in the film go on a sticky, sweet inquisition to remove candy from the toy kingdom. Will the gingerbread boy, whose gingerbread parents are sent to “gulnog” for refusing to comply, be able to stop them?

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Find out by watching the final video next year, beautifully assembled in NVIDIA Omniverse, a platform for building and running metaverse applications, using the Omniverse Create app for large-scale world building and scene composition.

Virtually all of McEvenue’s creative workflow is accelerated by his GeForce RTX 3080 Ti GPU. As the founder of EDSTUDIOS, McEvenue takes on freelance work where it is critical that he and his team complete tasks quickly and efficiently.

Modeling for The Great Candy Inquisition is shared between Houdini, which features an RTX-accelerated Karma XPU renderer that enables fast rendering of complex 3D models and simulations, and Autodesk 3ds Max, which uses RTX-accelerated AI denoising to unlock smooth, interactive rendering. 3D assets were obtained from Sketchfab and Turbosquid, using the built-in browser in Omniverse Create.

McEvenue then built textures and materials in Adobe Substance 3D Painter and Designer, which he baked (rather than male or female gingerbread) in seconds, thanks to RTX-accelerated ambient light and occlusion.

Animations in Unreal Engine 5 were fast and easy, McEvenue said. RTX-accelerated rendering guarantees photorealistic detail, further enhanced by AI capabilities in NVIDIA DLSS to upscale frames rendered at lower resolutions while retaining high-fidelity detail.

At this point, McEvenue imported 3D elements into Omniverse Create to assemble stunning scenes.

Omniverse Create houses the advanced, multi-GPU-enabled, path-tracked RTX Renderer capable of global lighting, reflections, and refractions—all at the speed of light, powered by an RTX GPU. McEvenue tweaked and repaired scenes without any changes to the amazing level of detail. Omniverse Create includes access to NVIDIA vMaterials for even more realistic scenes and lifelike visualizations.

“The ability to incrementally iterate on designs and see your work rendered in real time in the viewport, with full-fidelity lighting, materials and post-production effects like DOF, Bloom and atmospheric fog makes all the difference when it comes to finishing artwork,” said McEvenue.

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With The Great Candy Inquisition nearing completion, the team used the last details of their preferred 3D apps by live-syncing Omniverse Connectors in Autodesk 3ds Max, Adobe Substance 3D Painter and Unreal Engine, simultaneously, despite working in several different physical locations. Working in such a cohesive virtual environment eliminated the need to download, upload and re-download files.

EDSTUDIOS’ upcoming projects will be completed much faster thanks to GeForce RTX GPUs, McEvenue said. “Real-time rendering is the future, and only possible with GPU-powered systems – and NVIDIA GPUs are leading the pack,” said the artist.

3D artist Edward McEvenue.

Check out Edward McEvenue’s website for more inspiring artwork.

It’s starting to look a lot like the Omniverse

NVIDIA artist Michael Johnson is a big fan of the holiday season. Unable to resist the temptation to create winter-themed art in Omniverse Create, he decided to work on a piece for the #WinterArtChallenge, which runs through the end of the month and is open to creative people from around the world. Johnson spent a week creating various assets and assembling the image.

Who wants hot cocoa?

A steaming mug of hot cocoa—studded with creamy marshmallows and emblazoned with “Happy Holidays, From Ours to Yours”—sets the scene. Scattered around the mug are squares of chocolate, gingerbread, glittery ornaments and a furry throw, all glowing from twinkling holiday lights.

“The holidays tend to make me feel all warm inside,” Johnson said. “Listening to music, decorating a tree with the family and wearing cozy clothes while eating sweet treats – this is the feeling I wanted to convey with this artwork.”

Like McEvenue, Johnson maneuvered his piece quickly, changing angles and lighting in the viewing port with little or no lag, while incredibly realistic images filled the stage.

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Johnson manipulates ornaments, in the video below, resizing assets and adding fine details.

He then easily applied colors and textures with the Adobe Substance 3D Painter Connector.

Download Omniverse to build amazing virtual worlds.

Creative app updates are coming early this holiday season

Wondershare’s intuitive video editing app, Filmora, with over 100 million users, has integrated NVIDIA AV1 dual encoders in the latest version 12 update, powered by GeForce RTX 40 Series GPUs. The dual encoders can work in tandem, automatically dividing the work to double output and cut export time in half.

GeForce RTX 40 series GPUs also unlock faster decoding with NVIDIA decoder (NVDEC) for smooth playback of high-resolution, high-dynamic-range videos, plus faster rendering of GPU-accelerated video effects.

Learn more about the Filmora update.

Filmora’s easy-to-use user interface.

A leader in high-performance hardware and systems for gamers, content creators and PC enthusiasts, CORSAIR has launched iCUE software now with support for the new GeForce RTX 40 Series GPUs.

NVIDIA Broadcast features are now available directly in CORSAIR’s iCUE software for GeForce RTX 40 Series GPUs.

iCUE version 4.31 and later updates will integrate NVIDIA Broadcast technology to take advantage of AI-powered features. Noise reduction and Cancellation of Rome Echo eliminate keyboard typing, annoying microphone static, loud PC fans and more, ensuring that content creators and creative professionals can find a quiet place to work on their systems powered by GeForce RTX 40 Series GPUs.

For the latest creative app updates, download the monthly NVIDIA Studio driver.

Access tutorials at Studio YouTube channel and get updates straight to your inbox by subscribing Studio newsletter.

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