The Xbox Adaptive Controller was almost canceled before teams across Microsoft rebelled

The Xbox Adaptive Controller was almost canceled before teams across Microsoft rebelled

Microsoft’s Xbox Adaptive Controller almost didn’t make it into production, but it sounds like teams from across the company stepped in to see the project receive the funding.

In an interview with The Verge, Microsoft’s executive vice president of Windows and devices Robin Seiler revealed that the Xbox Adaptive Controller was once “on the cut list,” and was in danger of losing funding. The controller initially began as an employee-driven effort to improve accessibility options, and saw its first iterations at the company’s hack-a-thons.

According to Seiler, employees across the Xbox and Surface teams saved the project, leading to collaboration between global divisions determined to “make it happen”.

Seiler says that when faced with budget issues, the teams maintained, “No, this is actually important to the world. This isn’t about revenue or brand positioning; it’s just important for people to be able to play games if they want to.”

Microsoft employees go on to describe a culture shift at the company following the launch of the Xbox Adaptive Controller, prioritizing inclusion. That message remains consistent and came up as recently as last month at the Tokyo Game Show when Xbox CEO Phil Spencer and executive vice president Sarah Bond emphasized the importance of eliminating barriers between players. Bond highlighted the Xbox Adaptive Controller, while Spencer described a desire to see everyone play together “regardless of your ability”.

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