Sonic Frontiers transforms into Devil May Cry with these mods

Sonic Frontiers transforms into Devil May Cry with these mods

Make Sonic Frontiers the hack-and-slash it could have been.

The combat of Sonic Frontiers was a breath of fresh air after years of mindless attacks. Finally, Sonic learned some new moves and could learn even more during the game. But after a couple of months of perfecting the same attacks, it’s fair to say we’re looking for something new – which is exactly what the Frontiers modding community is giving us.

Using two popular Sonic Frontiers mods, you can turn Sonic’s latest adventure into a bizarre Devil May Cry spinoff. This comes after it was revealed that the developers originally considered basing Frontiers combat on the popular hack-and-slash, with mods giving us a taste of what could have been.

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Two mods are required to get the full experience, both of which are available for download now on Game Banana.

First up is Hedgehog May Cry – Combat/Physics Revamp from Game Banana user KirbyKrew66. This completely overhauls the gameplay and makes the matches much more difficult.

“This game looks really good, but doesn’t play as well as it looks,” says KirbyKrew66. “That’s what this mod tries to fix by making several changes to combat and physics.”

Everything across the board now requires more skill, with parries needing to be timed correctly, and Phantom Rush ending earlier if you don’t build up combos. Some attacks have also been nerve wracking, but for the most part the gameplay changes will just encourage you to think about your combos, rather than mashing buttons and hoping for the best.

To make up for the nerfs, Sonic now moves much faster and doesn’t lose that momentum when jumping. This should make chaining attacks together much more satisfying, if a bit more stressful to pull off at high speed.

To further the Devil May Cry inspirations, you can pair this mod with another one from Game Banana user GordinRamsay. Combat DX mainly uses visual cues to encourage more advanced combos, giving you a mid-fight ranking. It also complements the gameplay changes introduced by Hedgehog May Cry, as the damage of Phantom Rush has been “significantly” increased. Couple this with how the previous mod makes it harder to keep the Phantom Rush meter going, and you’ve got yourself a very high-risk, high-reward game. There’s also a bonus for chaining attacks together, so linking all of these new features together can provide some powerful buffs if you play your cards right.

Even better, Combat DX actually penalizes you for spamming. If you keep mashing the same attacks, they’ll eventually do less damage, encouraging you to actually experiment with Sonic’s different moves across the skill tree, rather than sticking to the ones you learn early on.

With any luck, future Sonic games will expand on what we got in the vanilla version of Frontiers and give us the more challenging gameplay that fans are looking for. And with the boss of Sonic Team promising “a lot more” Sonic content in 2023, it’s possible we’ll hear some news about another installment sometime this year.

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