Resident Evil Re:Verse – The 8 Biggest Fixes This Game Needs

Resident Evil Re:Verse – The 8 Biggest Fixes This Game Needs

Resident Evil Re:Verse is a game with a very divisive opinion. On Steam, it has overwhelming “Mixed” reviews as of November 1, 2022, and that’s not likely to change anytime soon. While the game has a wide variety of characters from across the franchise battling it out in a free-for-all, there’s a lot that needs to be fixed if player numbers are to start rising again. Of course, the word “fix” can mean many things, such as an update that corrects a bug, an update that fixes some exploit, or even an attempt by the developers in a content update to “fix” parts of the game that were missing.


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So let’s go over some of the biggest complaints so far Resident Evil Re:Verse from the fanbase, what specific changes they are requesting, and why they feel these changes are necessary.

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8/8 More maps and modes

First and foremost, the base game just needs more content. As it stands, there are only two maps with Baker House and RPD, as well as only a 5-minute deathmatch mode. For a game that was advertised alongside RE: Village and yet came out more than a year later (after being delayed twice), there isn’t exactly a lot of content upon release.

And to make matters worse, in the release trailer for the game, they show off a bunch of characters, gadgets, and mechanics that aren’t at all in the version that’s out at the moment. This is by far the loudest complaint for the game and the most justified.

7/8 Matchmaking with friends or team-based mode

These days, nothing reduces the longevity of a multiplayer game more than a lack of party games. Even the newest releases see a lot of backlash, even just for bugs that make party games more difficult. All of these people got this game “for free” with their purchase Resident Evil: Village and now just find out that they can’t stand in line with their friends who also got the game for free.

Of course in a free-for-all deathmatch game, it makes sense that people can’t party, as that would be completely unfair, but that’s no excuse. Capcom certainly should have had a Team Deathmatch or similar mode ready at launch so that the huge portion of the player base that wants to play with their friends at least had something to grab onto.

6/8 In-Game Manual or Codex of Terms & Mechanics

There’s a lot about this game that players don’t fully find out through the tutorial, like how brutal knockdowns are, how bioweapons can get people stuck in melee, or even just that many skills naturally lead to easy kill lineups . This is where an in-game codex can be huge, as it acts as a dictionary of game terms and mechanics that players can read up on whenever they choose instead of forcing them to learn about everything in a tutorial. Not only does this encourage players to understand the game they are playing more, but it helps prevent hundreds of posts on forums and discussion boards from asking the same basic questions.

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Take another game that was released around the same time as Reverse, Dragon Ball: The Breakers, for example. This game has a lot of small mechanics in it, so they put an NPC in the game, Manual Robo, that players can interact with to learn about every single mechanic in the game.

5/8 Minor cosmetic and in-game rewards associated with BattlePass

The way things are right now, Reverse is very “grindy”. Players have to spend a lot of time in battles to get enough RP currency to buy the cosmetics they want or unlock the things they actually care about from the free BattlePass. Not only that, but there are RE Coin rewards in BattlePass like the Creature Standard Attack Booster Coin, which literally means something that affects gameplay is tied to how much someone grinds the game.

Fortunately, there are no coins in the Premium BattlePass, so there isn’t much of a “pay to win” argument to be had, but the lack of many nice early-hour rewards in this game doesn’t do much for longevity as a whole outside of the dedicated few who love to paint for this kind of thing.

4/8 More skins and cosmetics for players to work towards

Speaking of cosmetics, one of the biggest “fixes” is this game needs more of them. As it stands, there are two skins max for each gun, one skin (two max) for each character, a bunch of Weapon Charms, and a bunch of Emotes. But let’s be honest, the skins are pretty basic for the most part, no one really uses Emotes, and all the weapon skins are just the same Lava Lover, Tribal Silver, or Pool Party skins pasted onto different weapons.

The Resident Evil franchise has a huge demographic of fans who will do just about anything or buy any game if it means they can play as characters like Claire, Ada or Leon in a cool costume, but this game doesn’t take advantage of that very well. Fans aren’t suggesting that Capcom is going crazy with cosmetics to the level of something like Fall Guys, but right now it’s just very barebones.

3/8 Ranked mode

This is a fix that almost every game without it needs, and it’s ranked mode. Right now, Reverse only has Standard Matches and Passcode Matches (their version of Private Matches) and that’s it. There is nothing to separate the players who have put more than 30 hours into the game from those who just downloaded it. Normally, MMR would help do this naturally, but because the player count is low for the game, the matchmaking doesn’t quite work as intended in that regard.

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And while giving beginners this spartan training against the pros can help them improve quickly, it can also have the opposite effect and cause them to bounce off the game entirely, as many players did before MultiVersus. So this game needs a ranked mode so that players who want to try their best to grind MMR have a mode specifically for them.

2/8 A more thorough anti-cheat system

This game gets a lot of cheater posts so far. Granted, every game has that period, post-launch, where people love to attribute their loss to cheaters as if that’s the only way they can ever lose. But there is a lot of validity to the cheating claims in RE:Verse, as the game has no anti-cheat software or protection tools of any kind. Yes, this means that modding is pretty easy, but it also means that cheating is also easy. So far, players have reported speed hacks, damage hacks, and even a hack where the player is invincible as if they just spawned the entire match.

Fortunately, most of the cheating seems to happen primarily in high MMR matches, so at least new players aren’t exposed to it constantly and cause more people to drop out of the game. Capcom doesn’t need to come up with some “brilliant” solution or anything, but any anti-cheat effort is better than none at all.

1/8 Penalties for players who leave or rage

And finally, let’s talk about the “leaver” or “ragequitter” problem this game currently has. As of November 1, 2022, there are many games that just make people leave as soon as the scoreboard doesn’t look too good for them, or they quit after losing a single confrontation. Now, normally that would be a bit aggravating, but not the end of the world.

However, because this game works on a peer-to-peer system rather than a server-based one, many times the one who leaves is the host, and the lobby falls apart, rewarding those who remain with almost nothing to show for it. that in terms of RP. Of course, when there are no systems in place to penalize people for quitting, there will always be a percentage of players who take advantage.

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