Mistakes that everyone makes while playing Crisis Core: Final Fantasy 7 Reunion

Mistakes that everyone makes while playing Crisis Core: Final Fantasy 7 Reunion

In accordance with Final Fantasy 7 RemakeSquare Enix has given fans a long-awaited remaster of Crisis core. This is a prequel around Zack Fair and his adventures as a SOLDIER operative. Until now, it’s been stuck on the PSP due to rights issues, so it’s been out of the gaming circuit for a while.


Related: The best RPGs that can only be played on the PSP

As such, many players can detect Crisis core for the first time with this Reunion release. If that’s the case, they should keep a few things in mind. In truth Final Fantasy fashion, Square Enix changed the established mechanics, forcing fans to adapt to new gameplay.

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7/7 Ignores side quests

A Side Mission in Crisis Core: Final Fantasy 7 Reunion

At first glance, these additional missions may seem loose. Players do not encounter them while exploring the world or talking to the citizens. Instead, Crisis core secret these tasks in the back room of Shinra. This means that Zack can only tackle these missions when he feels like it.

Although they are optional, fans should still give them a shot. An obvious benefit is building valuable experience. After all, no one wants to be out on a story mission and find themselves under power. On top of that, the side quests provide rewards, such as new equipment and accessories. It’s a win-win scenario when it comes to character improvement.

6/7 Playing it like FF7 Remake

Battle in Final Fantasy 7 Remake

Fans would be forgiven for seeing this as an expansion too Final Fantasy 7 Remake trilogy. The release sits between entries and uses many of the same assets. But, Crisis core is fundamentally different.

Related: Games to play if you love Final Fantasy 7 Remake on PS4

The game is much closer to a linear hack-and-slash title. The battle unfolds in real time. Pause for the command menu – an ode to the series’ turn-based roots – takes a back seat to shortcuts. Players also cannot freely explore busy hubs like the Wall Market. The levels instead consist of corridor networks where most of the inhabitants are enemies. The experience may not be great, but it is more focused.

5/7 Not checking your email

Email in Crisis Core: Final Fantasy 7 Reunion

Zack sometimes receives emails from friends and colleagues. Players can easily pass these off as redundant fluff or light reading to flesh out the world. Such is the case with the Ansem and Xehanort reports Kingdom Hearts. They provide more insight into the characters’ mindsets, but not much else.

However, the benefits of the emails are more tangible. Some of these messages pave the way for more missions. They can also contain gifts, which strengthens Zack’s arsenal. In short, if he engages with Midgar’s citizens, they return the favor.

4/7 Trying to check DMW

DMW in Crisis Core: Final Fantasy 7 Reunion

The slot machine in the corner of the screen is Digital Mind Wave. If three of the same faces appear, Zack performs a Limit Break. Players may think they have to watch their button presses carefully to get that trinity. That’s what the slot format suggests, but it’s just a facade.

There’s no telling when DMW will land in the fans’ favor. At least with Limits and Summons in other games, a meter indicates when players can use these attacks. Here, however, the availability seems arbitrary. On the upside, players can now choose whether to use these moves when prompted. That in itself is an upgrade over the original Crisis core.

3/7 Full frontal attack

A Scorpion robot in Crisis Core: Final Fantasy 7 Reunion

Zack’s go-getter attitude is contagious. He runs straight at the enemy with his sword and a smile. It may encourage fans to emulate him by attacking enemies directly. While this approach works for the small fry, it is by no means a viable option for all enemies. Instead, you might want to try a little misdirection.

Related: Beginner’s Tips for Crisis Core: Final Fantasy 7 Reunion

Many monsters are weak in the back. Hitting here often results in critical damage. Zack already covers a lot of distance with his dodge roll. The fans only need to aim away to open up enemies to a catastrophic counter. Flanking is a surefire way to win most battles, and these skirmishes are no exception.

2/7 Forgot Phoenix Downs

Phoenix Down in Crisis Core: Final Fantasy 7 Reunion and Final Fantasy 7

Fans usually use Phoenix Downs to revive fallen party members. Considering Crisis core is a solo venture without a party, that is obviously not the case. The items here act as One-Ups: bringing Zack back to life after his defeat. This could potentially make the game too easy, but it’s a godsend for the tougher bosses. As such, players should have one or two in their inventory at all times.

A woman in Shinra fulfills this need and then some. She happily shares a special potion with a Phoenix Down effect for free. Zack just needs to check in with her after each mission. More often than not, she will have one of the lucky mixes on offer.

1/7 Do not change the controls

Button settings in Crisis Core: Final Fantasy 7 Reunion

Certain controls i Crisis Core Reunion are counterintuitive. On PlayStation consoles, for example, the default input to switch targets is to hold L1 while moving the left stick. This is especially cumbersome since both of these buttons come into play during combat. Fortunately, players don’t have to settle.

The game includes an option to reshape the controls. This is usually a feature reserved for PC titles, so console gamers might not even look for it. However, the developers here know the value of accessibility and personal play in the modern market. This allows fans to change the entrances as they see fit.

Crisis Core: Final Fantasy 7 Reunion is now available on PS4, PS5, Steam, Switch, Xbox One and Xbox Series X/S.

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