GeForce RTX 40 Series Studio laptops, Omniverse updates accelerate AI-powered content creation
The future of content creation was on full display today during NVIDIA’s Virtual Keynote at CES.
Powered by powerful NVIDIA RTX technology and supported by the NVIDIA Studio platform for creators, a creative revolution is underway as a wave of 2D artists transitions to 3D, video workflows move to real-time, and AI tools help artists create content faster .
For them, and the 110 million professional and hobbyist PC creators, it’s NVIDIA Studio. It’s a platform for content creators that supercharges 110 creative apps with RTX GPUs, delivers lasting stability with NVIDIA Studio drivers, and includes a powerful suite of Studio apps—Omniverse, Canvas, Broadcast, and RTX Remix.
Creators can access all of this with any RTX GPU, including the new 40-series laptops and GeForce RTX 4070 Ti graphics cards, powered by the ultra-efficient Ada Lovelace GPU architecture, introduced today at CES.
The heart of the Studio platform is NVIDIA Omniverse, a platform where creators can connect their 3D apps and collaborate in real time. Omniverse expands with Blender enhancements, a new suite of experimental generative AI tools for 3D artists, and thousands of new, free Universal Scene Description (USD) assets available in the Omniverse Create content browser.
Built on Omniverse, NVIDIA RTX Remix is a free modding platform to quickly create mods for classic games with full ray tracing, enhanced materials, DLSS 3 and NVIDIA Reflex. We’ve enabled two amazing community modders to bring RTX to life Portalhis most famous courage, Portal Preludewhich preserves the timeless gameplay, while illuminating it with full ray tracing.
The NVIDIA Broadcast and Canvas apps, also in the exclusive Studio software suite, have upcoming upgrades. Broadcast adds a new eye contact feature, and Canvas will introduce 360-degree images that can be used as environmental maps in 3D apps.
Coming to GeForce RTX 40 and 30 Series GPUs next month, the RTX Video Super Resolution feature uses AI to improve the quality of any video displayed in a browser by removing blocky compression artifacts and upscaling video resolution. This improves video sharpness and clarity, allowing people to view web content in its native resolution on high-definition displays. RTX Video Super Resolution will be available in February for Chrome and Edge browsers.
And to celebrate CES, influential Blender artist CG Geek will take on a three-day design challenge, powered by NVIDIA Studio technologies. Plus, explore how seven freelance artists from around the world created an experimental short film together, in real-time, using Studio hardware, Omniverse and Nucleus Cloud – this week In NVIDIA Studio.
From concept to completion, faster with new NVIDIA Studio laptops
GeForce RTX GPUs deliver massive speeds in 3D, video and broadcast workflows, as well as a wealth of AI tools, thanks to dedicated ray tracing, AI and video encoding hardware. New Studio laptops with GeForce RTX 40 series portable GPUs use the NVIDIA Ada Lovelace architecture – with support for DLSS 3, AV1 and more – and fifth-generation Max-Q technologies for maximum performance and efficiency.
The new laptops offer a quantum leap in performance over the last generation, and a massive boost in efficiency that allows OEMs to include more powerful GPUs in thinner, more portable systems. NVIDIA Studio laptops are purpose-built for creators, with the right combination of hardware for creative workflows, color-accurate displays, and pre-installed Studio drivers and Studio software.
The instantly recognizable Razer Blade laptop gets an RTX 40 series upgrade with up to a GeForce RTX 4090 laptop GPU. The 16-inch, HDR-capable, dual-mode, mini-LED display has a peak brightness of 1000 nits, which pairs well with a Creator mode that enables sharp, ultra-high-definition+ resolution at 120Hz.
MSI’s Stealth series will launch with a wide range of Studio options. With 14- to 17-inch models and up to GeForce RTX 4090 laptop GPUs, creators can choose the laptop that best suits their needs.
The increased efficiency of RTX 40 series notebook GPUs and fifth-generation Max-Q technologies deliver high performance to notebooks as slim as 14 inches, with up to GeForce RTX 4070 notebook GPUs, a new milestone. The ASUS Zenbook Pro 14 OLED is one example, featuring a GeForce RTX 4070 portable GPU in a super-slim 14-inch design, and accompanied by an all-new, cutting-edge 2.8K 120Hz OLED NanoEdge Dolby Vision display.
GeForce RTX 4070 Ti: 40 series advantages and faster than a 3090 Ti
For artists who prefer to create from their desktop computers, the new GeForce RTX 4070 Ti graphics cards, available from Thursday, January 5, offer incredible performance that is up to 15% faster than a GeForce RTX 3090 Ti in 3D rendering. Like the RTX 4090 and 4080, the latest GPU in the RTX 40 series features dual AV1 video encoders. When enabled in top video editing and live streaming apps – such as Adobe Premiere Pro (via the Voukoder plugin), DaVinci Resolve, OBS and Jianying – export times are reduced with improved video quality.
3D creators see up to a 70% increase in performance compared to the GeForce RTX 3070 Ti in popular apps like Autodesk Maya, Blender, Chaos V-Ray, Epic Games Unreal Engine and Unity. Users can also unlock creative freedom by unifying 3D assets, libraries and tools in Omniverse.
And all creators can benefit from the new fourth-generation Tensor Cores for AI tools, which provide up to 2x increased performance compared to the previous generation.
The January Studio driver, which supports the launch of the GeForce RTX 4070 Ti, will be available for download later this week.
Create easily with Studio software
NVIDIA RTX GPUs unlock exclusive software for creators: Omniverse, RTX Remix, Canvas and Broadcast. They all get upgrades early this year.
Based on the USD framework, Omniverse allows artists to connect to their favorite tools from Adobe, Autodesk, Epic Games, SideFX and more. Creators can see their scenes instantly come together without lengthy import or export cycles. Changes happen in real time across the connected apps – whether a single artist is working in multiple apps at the same time or collaborating with another artist from around the world.
The Blender alpha branch release, part of a series of updates to Omniverse, is now available in the Omniverse Launcher. It enables users to repair geometry, generate automatic UVs, and decimate high-resolution CAD data into more usable poly counts.
Performance updates to Audio2Face, Audio2Gesture and Audio2Emotion – powerful AI tools in Omniverse – enable better instant, realistic character animation. AI ToyBox with experimental tools is now available in the Omniverse Extension Manager. Thousands of new, free 3D assets have also been made available worldwide for users to build and create in Omniverse.
RTX Remix, which is built on Omniverse and was used to create a buzz Portal with RTX, is nearing its early access release. Nicolas “NykO18” Grevet — the original creator of Portal: Prelude — uses RTX Remix to remaster its unofficial Portal prequel from 2008. Grevet works with modder David “Kralich” Driver-Gomm to modernize the resources and relight the game with impressive, full ray tracing. Portal: Prelude RTX will soon be free to download from mod sites like ModDB and Nexus Mods.
Canvas allows creators to paint by material, rather than color, using simple brush strokes and AI to quickly conceptualize a beautiful image. Canvas is getting a new 360 photo feature, which will be available in an upcoming free update for RTX users, helping artists create panoramic scenes and export them to any 3D app to use as an environment map. Such maps are used to change the ambient lighting in a 3D scene and are displayed in reflections for added realism.
Later this month, Broadcast will add a new eye contact feature that can change the position of your subject’s eyes to appear focused on the camera, as well as a new vignette effect. The update also improves the popular virtual background feature, adding temporal information for increased stability. The virtual background enhancements can also be found in the recent OBS Studio 29.0 software release, and will be updated SDKs for developers later this week.
3D Need for Speed
To show the speed at which the Studio creators are flowing, talented 3D artist CG Geek has been challenged to create an animated Blender scene during CES. He has just three days, starting Thursday 5 January, to work through tough, typically time-consuming tasks.
He is equipped with a GeForce RTX 4090 GPU, RTX acceleration and AI functions throughout the workflow.
Follow his progress on his YouTube channel or NVIDIA Studio profiles on Instagram and Twitter. Look for the final rendering and a deep dive into his process next week In NVIDIA Studio blog.
In NVIDIA Studio with Omniverse
Several 3D creators, e.g In NVIDIA Studio artist Jae Solina, showcases the collaborative elements of the Omniverse. Ashley Goldstein, Edward McEvenue, Jeremy Lightcap, Pekka Varis, Rafi Nizam and Shangyu Wang joined Solina – each with their favorite 3D tools, NVIDIA Studio laptops, new GeForce RTX GPUs and the Omniverse Nucleus Cloud – to build an experimental short film together in real time.
The group started by pulling in a couple of Nizam’s characters: “3D” built in ShapesXR and “Figgy” in Maya. Both were dropped into Omniverse seamlessly as USD files. Against the background of Lightcap, Nizam added knitted textures to “3D” using Adobe Substance 3D Painter, and the group immediately saw this through the cloud.
Solina then offered to help with motion capture using Xsens. When he added the rigging, Lightcap brought in a background created in Blender. Lightcap noted that “RTX is insane”, as his animated western scenery rendered almost instantly.
As the scene came together, Varis changed lighting elements, wanting to make things “more epic,” he said. To include a storm in the scene, McEvenue added a rain simulation created in Houdini. The film’s characters quickly escape and hijack the hot air balloon of Toy Jensen, the AI avatar of NVIDIA founder and CEO Jensen Huang.
For the ascent, Goldstein used his GeForce RTX 4090 GPU to add steam thrusters using OmniGraph.
With the characters now in space, Wang imported a satellite created in Autodesk Maya. The scene ends as the space adventurers take off for Jupiter.
While showcasing their talents, these 3D artists showcased the capabilities of the NVIDIA Studio platform. Powerful RTX GPUs, acceleration in popular 3D apps and exclusive Omniverse software that enabled collaboration from around the world in real time.
The future of creativity is bright. And the NVIDIA Studio ecosystem lights up the scene.
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