Features Destiny 2 can be used from other Looter-Shooters

Features Destiny 2 can be used from other Looter-Shooters

For a long time, fans have requested features from Fate 2‘s several community and developer apps and websites to be included in the game. The beloved community projects have been at the forefront of gear loading and mobile storage since the first Fate, and in the game’s upcoming Lightfall expansion, the save loadouts feature is slated to make an in-game appearance. While some of these features from the companion projects may make it into the game, additional features from across the looter-shooter genre could also be a worthy investment for Fate 2.

GAMERANT VIDEO OF THE DAY

Grabbing bounties and browsing vendors’ inventory on the companion apps and websites saves players from stopping gameplay to return to most of the games’ social areas. With mobile options increasingly replacing the need to visit social spaces outside of limited events, story progression, and a focus on loot engrams, the desire for more uses specific to social spaces is increasing. Not to mention, when the game encounters technical issues, the features of the Fate 2associated apps are disabled until the issue is resolved. Adding new core features used in other loot shooters can help improve the experience of visiting social areas, as well as other quality of life aspects, while reducing dependency on companion apps.

RELATED: Destiny 2: 14 Best Companion Apps and Sites


Warframe’s Simulacrum test environment

Science Fiction Game No Humans Warframe

One of the most effective supplements Fate 2 could benefit from would be adding a shooting range or testing area to some of the social areas. Having access to a controlled environment where any combination of player gear can be tested will benefit a large portion of the community, from curious casual players to minimum level hardcore players. This area can give players free and unlimited access to all possible gear components, allowing players to decide what loot they need to acquire in order to manifest their desired build. Another possibility would be to give players a chance to test equipment before purchasing it from vendors, such as the exotic equipment supplier, Xur.

While Warframe’s the testing ground, Simulacrum, doesn’t provide the kind of trial access included in all expenses fantasized above, it’s a much more simulation-oriented testing ground than any sort of cardboard cutouts or paper targets from other looters’ shooting ranges. Warframe‘s Simulacrum has the unique feature of having to unlock the individual enemies that players summon there by finding specific variants of the enemy randomly encountered through otherwise normal missions, as well as unlocking the Simulacrum itself from the Cephalon Simaris faction in Warframe. Such a randomized painting could spice things up in the meantime Fate 2its Vanguard Strikes playlist by motivating players to play through older Strikes, without the challenges of adding brand new Strikes.

Bartering in Division 2

divisional concept art ferris wheel

Although not a realistic expectation, a bartering system would be nice to have Fate 2. With the community monetizing the remote matchmaking of the Trials of Osiris competitive multiplayer mode, it is likely that any form of a trading system in Fate 2 will soon have a real market. An alternative to adding a trading system with minimal exposure to ToS-violating monetization is to limit the conditions of the trades, such as how trading is handled in Tom Clancy’s The Division 2. For example, Fate 2 limiting the trade to the loot and making it exclusive to fireteams on any activity completion will allow teammates to trade loot in post-game scenarios.

IN Division 2, players can share any loot from any source in the game, with the exception that the pieces are only available for sharing for 1 hour after acquisition and are only traded with people who were on the player’s team when the loot was acquired. This feature was not available at the launch of the game, but was eventually added in a later update, and provides a nice incentive to team up with friends, clan members and/or match-made activities. Compare Fate 2 to Division 2they have a lot in common as loot shooters, although there’s still a lot they can learn from each other, like the inclusion of the aforementioned shooting range among other features and concepts.

Borderlands 3’s Mayhem mode

Sci Fi_0006_Borderlands 3

With so many PvE activities having difficulty levels and appropriately increased rewards, it’s somewhat surprising that patrol zones don’t have the option of increased difficulty. The patrol zones are effective Fate 2its most casual activity, and outside of the experience points from daily bounties and seasonal challenges, most planets’ patrol zones don’t offer much to endgame players. Having the ability to unlock increased difficulty for patrol zones can especially improve the bad rewards from Fate 2its public events, especially heroic ones. If the patrol zone difficulties were as simple as applying a few modifiers to the players, they could be implemented without negatively impacting matchmaking.

A good example of a looter shooter that has difficulty levels that provide specific bonuses to rewards is the Mayhem modes of Borderlands 3. More recently, the Mayhem 2.0 inch Borderlands 3 spice up the fight with fun rerollable modifiers and also increase weapon damage and character builds to scale up to tempo. Each level in Mayhem Mode i Borderlands 3up to Mayhem 11, comes with a percentage bonus to the amount of experience and currency earned, along with gear relevant to the Mayhem level in which it was acquired.

The Loot Grinder from Borderlands: The Pre Sequel

Promotional image for Borderlands The Pre-Sequel

Once players get to the late game, anything less than legendary loot becomes insignificant, though it doesn’t have to stay that way forever. Blue rarity raids in Fate 2 is currently useful to dismantle for a small amount of currency and faction reputation for the Gunsmith, although “useful” is an exaggeration. A function that can solve more than the torment of the blues Fate 2 is a method for upcycling stolen goods. Turning a handful of blue loot into a legendary piece of loot can provide the perfect use for blues, without having to justify their prevalence in endgame loot. Conversions already exist in several of the game’s currencies and planetary materials, so expanding the system to weapons is a reasonable possibility.

One potential source that Destiny 2 could borrow from is the Grinder machine Borderlands: The Pre-Sequel. Many of the features introduced in the Borderlands: The Pre-Sequel, unfortunately, didn’t make it into some of the later games in the series, such as the “Oz” oxygen kit, laser weapons (with some exceptions), and the Grinder loot recycler. Grinder had a fully developed recipe system for producing both desired loot types and loot qualities, and gave players the ability to add certain recipes to the Moonstone currency to improve the odds of higher quality loot. Fate 2‘s Legendary Shards would be a worthy replacement for Moonstone, and such an intricate crafting system already seems in character for the game.

In any case, it’s a bit of a shame that more games in the looter-shooter genre don’t have methods for upcycling loot. With ongoing plans for continued support, and at its typical pace, the future of Fate 2 has always been unthinkable. As the community of fans continues to demonstrate through the regular use of third-party companion apps, the game can still include a handful of additional features. Outside Fate 2some of the features that are popular in other looter shooters can also provide well-deserved improvements.

Fate 2 is now available for PC, PS4, PS5, Xbox One and Xbox Series S/X.

MORE: Destiny 2: 6 Quality of Life changes tower needs

See also  How to Enable Developer Options and USB Debugging on Android

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *