Adobe : Substance 3D creation and collaboration apps are coming to Meta Quest

Adobe Substance 3D creation and collaboration apps are coming to Meta Quest
One of the biggest early metaverse challenges is creating content at scale. And yet, for too long, creative people have struggled to create digital 3D content using applications that take years to master. 3D modeling processes rarely feel responsive enough for artists (think a painter doesn’t have full control over their brushstrokes), and creative professionals are often faced with clunky, outdated workflows that stifle creativity and collaboration.
Adobe and Meta recently announced a partnership to bring Adobe Substance 3D modeling app Modeler, and an upcoming collaborative assessment app to the new Meta Quest Pro platform. Adobe’s collaboration with Meta directly addresses the issue of metaverse content creation, equipping a new generation of creators with powerful, intuitive 3D creation tools. Creators will be able to build and share immersive 3D content and experiences using the latest innovation on the Meta Quest Pro and Meta Quest 2 virtual reality headsets.
Substance 3D Modeler on Meta Quest will strengthen the creation
The new Modeler app, like all of our Substance 3D tools, was designed by creatives to reduce barriers and make 3D content creation intuitive, easy and collaborative. As one of the first apps to be created specifically to The VR medium – rather than being tailored for it-Modeler, makes it remarkably easier for users to translate skills from reality to VR.
The Meta Quest Pro version of Adobe Substance 3D Modeler will allow Quest owners to create professional-caliber 3D objects with the ability to do so entirely in a VR environment using handheld controllers or switching back and forth between the headset and desktop computer, which they transform basic shapes into complex objects. The collaboration will open the door for millions of new creators to help build the metaverse, marking early milestones in a multi-year collaboration aimed at providing Adobe Substance 3D tools and Quest devices as creators’ best choice for creating immersive content.
Photo credit Louise Melin
Currently, Adobe Substance 3D tools are already used by creative professionals worldwide to develop realistic 3D graphics for popular games ranging from Fortnite to Hello to Flight simulatoras well as popular entertainment experiences included Dune, The Mandalorianand Blade Runner 2049. Students studying at ISD Rubika, one of the best design schools in Europe, found Adobe’s Modeler and Substance 3D tools to boost creativity, simplify the design process by allowing users to seamlessly switch from 2D desktop to 3D VR mode, and most importantly everything, making 3D content creation easy and fun.
New Adobe app for collaborative design review
In addition to offering Adobe Substance 3D Modeler to Quest owners, Adobe will develop a new collaborative design app to meet the growing demand for virtual and mixed reality tools for next-generation creators. This app will bring parts of creators’ 3D workflow into virtual reality on Meta Quest Pro and Quest 2 headsets, while also making connections to desktop apps.
Image credit Laura Vitolina
Adobe 2D productivity tool for Meta headset
Adobe brings rich 2D multitasking capabilities to the Meta headset by enabling PDF document viewing, editing and collaboration. Optimized for Quest Pro and Meta Quest 2 headsets, a version of Adobe Acrobat will unlock new workflows for document productivity in VR, signaling Adobe and Meta’s continued collaboration on the future of virtual reality productivity
We’re just starting to deliver on our commitment to push the envelope of what’s possible for the future of immersive content, ushering in a new era for creatives, designers and content creators.