10 Impossible Video Games That Shouldn’t Exist

10 Impossible Video Games That Shouldn’t Exist

They say the only limit to your creativity is your imagination, but within the world of video games, that’s not strictly true. Sometimes your bright ideas may be all well and good, but if they’re too bold for the hardware you’re designing them for, you’re out of luck.

Your massive world, your massive graphical demands, and your huge demands from your team are all well and good, but what if they’re too much for the console to handle? Game over, as they say.

Unless, of course, you’re a genius development team that can creatively work around the limitations to create video games that, under all normal circumstances, seem impossible.

Whether games launched for the very first time or ported to other machines, these releases are all unique but come together under one unifying banner: “how the hell did you do that?!”

Tech marvels that hacked the machines they were on or re-releases that were shrunk down for less powerful systems and lost almost nothing that made them great; this list will take a look at some seriously impressive video games that boggle the mind by simply existing.

Capcom’s long-awaited sequel to their survival horror classic is often celebrated as one of the best games in the Resident Evil series and in PlayStation’s library. It was so good that Nintendo wanted a piece of the undead pie, and Capcom, never shy about considering all port options (just ask Resi 4), didn’t back down from the challenge.

On average, PlayStation discs hold around 700MB of data, and Resident Evil 2 in particular used two of them. Granted, this was more to do with high-fidelity audio and full-motion videos. Anyway, the question of bringing this game to the Nintendo 64 was bold considering the system’s cartridges had a maximum space of 500mb.

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Capcom hired Angel Studios (now known as Rockstar San Diego) to see if it was even possible. Over the course of 18 months, the team managed to scale the game down to fit all four campaign scenarios, plus the unlockable Hunk and Tofu modes, down to fit on a single Nintendo 64 cartridge.

That would be impressive enough, but the game also featured the only official item randomization in the history of the Resident Evil series. While the N64 version of the game is definitely a downgrade in audio and visual quality, being able to run one of the PlayStation’s heaviest players was no mean feat.

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